Sep. 14th, 2011

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[personal profile] paradoxmods
ALRIGHT plot wrap up.

- The easter egg was ZELDA CHICKEN MODE. If attacked, all the consorts would have become Zelda chickens and attacked all players until calmed down with a purchase from the shop.

HINTS RECEIVED:

CONSORT HOME:

- The Dark ones from the Moon.
Derse agents attacking consorts for unknown reasons. <-- Via a purple blood accessing the area. Also accessed via talking to the shop keeper.

- The Source of the Water.
The Land of Gloom and Frogs is flooded from another location, not one native to the land. <-- Via a highblood accessing the area.

- The Necessary Items.
A list of quest items for solving the land. <-- If a low-blood accessed the area through another method.

- The Key Unforged.
An IRON KEY necessary to open the gates and meet the Mother must be reforged. <-- Achieved via further questioning.

THE EMPTY EXPANSE:

- The Eternal Burning.
There is an item that causes something to burn eternal. <-- Achieved if a low-blood arrives.

- The Resevoir.
The Reservoir is where the light lives. <-- If questioned further.

MYSTERIOUS SMALL CAVE:

- The Right Fuel.
The forge requires a certain fuel to work. <-- If given a delicious item from the shop.

- The Right Quest.
A list of the mythological items needed to solve LOGAF. <--- If the last part is completed. Requires the solution of the above quest and human clothing.

There were a couple of things that didn't happen. No high-blood went to The Empty Expanse, which would have triggered something. Other uses of power would have received unique responses.


IN SUMMARY:

"The Mother" can only be reached through a mighty quest. The stories foretell of a great hero who would cross the darkness and navigate the un-navigable to find her after saving the land of its woes, freeing it from the water that drowns it, the darkness that hides it, the gates that bar it, the fuel un-made, the forge un-lit, the key un-crafted.

The most important things are a key, some fuel, a lighter, a torch and dry land to stand on.

Meanwhile, in an unrelated quest, Derse agents are attacking Consorts.

Of course, you can only know this ICly if you did the quests or if it's shared with you by someone who did!


As it stands, LOGAF is unsolvable, however you are welcome to have your characters pursue any hints (including sharing or withholding the information from others). We're going to be hands-off with the plot, and we look forward to any player-developed events.

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November 2011

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